Well its been awhile and things have changed. I finally got accepted into a new guild 'Vague' that is in SSC and TK, and you get the feeling that you're being closely watched whenever you step into the 25 man raid environment.
Being the new guy, its a hard road being a ret paladin. I need to prove I'm good enough to earn a slot in the raid as a dps, and then later start squeezing into the shaman's windfury group. For ret paladins, having access to windfury makes or breaks our dps. It can be the difference between getting an invite or not. Why windfury? Well you get a free swing, and when your swing can crit for roughly 2.5k, you don't need to be a genius to work out that this will quickly add up.
This is the part where I think Blizzard really needs to step up to improve the retribution tree. Some paladins want an increase in dps, the majority want more utility, for me I think we need a combination of both. What I would like is a good group buff. 2% increase damage with improved Sanctity Aura is a joke. You can bet that if you have an enhance shammy, he's going to be in the prime melee group. A shammy brings strength of earth totem, heroism/bloodlust, heroic presence for that extra 1% hit and of course Windfury. While my pally brings extra raid buffs that are well received, the poor group buff means I'm left sitting on the sidelines.
So while I am sitting on the non-melee group, this is where I would like ret paladins to have an increase in personal dps. I would like a watered version of windfury (maybe a lower chance to proc?), so that when I do get placed in the real melee group I can use the proper windfury, and not be OP.
"All-left" Talents in Battle For Azeroth
16 hours ago