Friday 29 January 2010

Wrath's most irritating list

I like to think of myself as a pretty patient player, however I just feel that sometimes Blizz just likes being a jerk. So I had a look back and here are the most irritating things and events to happen this expansion...

*Most irritating daily quest*

Without a doubt in my mind I cringe every time I do the argent tournament citadel daily. Its because even after I finish knocking off the three commanders and about a dozen gargoyles that are blocking my kite path, they will be there again tomorrow, waiting to suck.

*Most irritating raid achievement*

I would have to put down the Immortal/Undying achievement. Not only can no-one not die for a solid 4 hours straight, you need to ensure that things totally out of player control don't happen during that time that might cause a DC; blackouts, partner/parental rage and dodgy ISP's are the main culprits here.

*Most irritating heroic instance achievement*

Less Rabi. *shudders*

*Most irritating holiday achievement*

I'm going to go with the 'Be Mine!'. Whether you obtain your What a Strange Long Trip its Been holiday mount or not can hinge on this dreadful bout of RNG. Why this achievement in particular? Simply because it takes two levels of RNG to complete it. Firstly you need to hope you actually get a bag of candies to drop. Secondly you got to hope that out of the bag of candies, the right combination of candies comes up. These pesky candies almost derailed my year long effort and I feel for those that missed out on their drake this year because of this.

*Most irritating heroic instance*

If you tried to put together a group to do Oculus pre nerf, you would know the pain. Even now that the instance is actually fun to do, there are a lot of mental scars. The fact that Blizz put in lures for groups to not bail on the instance such as gems, badges and even a mount, proves how much of a failure this instance was.

*Most irritating raid*

Similar to Oculus, a lot of guilds and players avoided Malygos like the plague. When the new weekly raid quest came out and Malygos was the boss, I still can't believe how many times I saw 'The Spellweavers Downfall' achievement appear in guild chat and in PUG raids!

*Most irritating thing about phasing*

Phasing in a starting zone like the DK starting area is brilliant, you see a changing landscape and feel the impact of your DK making a difference. That's pretty awesome.

Phasing in an end zone like oh I don't know, Icecrown is not! So many quests in Icecrown require groups to finish and when they're phased you have no chance of putting a group together, especially later in the expansion when you're leveling your 2nd or 3rd toon.

The new ICC raid has also shown how bad phasing can be. For example, when you're hanging around outside the zone in waiting for someone to do that last minute gem or enchant and realise that they're in a different part of the phase!

and finally....

*Most irritating toy*

Ah the good old Toy train set. Gee I really love that moment in raids when a shrill gnome voice pierces my ears with 'choo choo choo choo whooooOOOH'. Its no wonder that through the flood of complaints Blizz would've received that they brought out the smasher. I've seen people kicked from raids for popping one, and I have to admit, it feels strangely satisfying when they do.

Thursday 21 January 2010

Who do you save?

You're sitting down eating your steamed fish with oranges and see a single arrow flying from a hunter's bow, hurtling far into the distance toward the boss. The pull has just gone horribly horribly wrong. You hear a oh sh*tf*ck on Vent (coming from yours truly). Raiders start dropping off like flies and you start 'DI me' getting spammed in raid chat.

Do you DI...

a) Tank
b) Healer
c) DPS


You know the answer before I even ask it, and the answer is of course b) you DI a healer. Well that's not rocket surgery and yet I see pallies get it wrong all the time! I've seen pallies DI whoever they can just to skip out on repair costs. The healers are the guys that are keeping you up and don't think they won't remember your clutch. Its your way of saying thank you, that the person you DI'd was at the top of your mind and your favourite person in the raid... left alive.

Congratulations, next fight you will notice more heals coming your way and its no mistake that you can find yourself still kicking when your fellow melee have long been faceplanted in the dirt.

Okay new scenario.

All the healers are dead, so your next choice is to DI one of the following:

a) Fellow ret pally
b) Warrior main tank
c) Elemental shaman
d) Boomkin
e) Shadow Priest
f) Hunter with Goblin XL Jumper Cables


If you chose a) you selected the second best answer. By DIing a fellow ret naturally you have chosen to DI a resser and what goes around comes around the next time something goes wrong. Secondly, by DIing him you have taken him out of the fight and have pretty much said...

'I know I am going to die when I DI and there is no way I'm going to let another ret paladin outdps me on meters while I'm dead (yes even on wipes)!'

The correct answer is d) the boomkin. They are big, fluffy and easy to see. These oversized soft toys have the power to let you perform your own Jesus impersonation next time you step on that mine or take too long on that void zone. You've got a second chance to dps and you'd better do it right this time.

Oh and finally, never ever pick f) because that was the reject that caused the wipe in the first place!

Tuesday 12 January 2010

Death's Verdict: The holy grail

How hard is it to obtain this trinket? At this point in the game, the answer is 'extremely'. Those that have it are the envy of melee, and it probably ranks up there with the coveted Dragonspine Trophy of BC (not so much for rets but I remember a lot of unhappy rogues, hunters and enhance shammy's).

With the guilds raiding nights being spent in ICC, the opportunity to bag one is scarce and the prospect of scoring the heroic version all but gone. That leaves the bleak prospect of trying your luck in a pug *shudder* or acquiring one through a gdkp run.

I had been wanting an upgrade from my well worn Pyrite Infuser for some time, so last Sunday, I was in a gdkp TOC run and judging by the makeup of the raid there was all sorts of melee biting at the chance to bid on Death's Verdict. In the raid were five DKs, a rogue, two ret paladins, a warrior and a hunter. Judging by how fast things were dying, the group was well geared and really only there for the trinket.

The twins fight eventually came and I started shaking at my keyboard as my character bent over to bring up the 'Death's Verdict' loot item from the boss. Cheers rang out on vent, from everyone including those not bidding on the trinket as they knew that they had just landed a whale of an item that would sell for a hefty sum. This run was going to be profitable. But making gold is not what this particular post is about.

Before going on with this story, you should understand that how much an item is worth by how much dps it adds is not something that can be easily measured in gold value. A small increase in dps in an item may be exhorbitant (just think of the increase in price from low grade to epic gems for what is really a minor increase in stats). Why is this? Well I think the answer is pride (or epeen), with meters constantly being spammed for one reason or another if you are in that 'top 5', the guild is constantly consciously or subconciously reminded of who the top 5 best dps are.

Getting back to the auction, DV began with bids starting at 500g with a 100g increase. Furiously, the bidding price quickly rose to 5,000g, and then bidding started to slow at about 6,500g mark. There were some softly spoken voices and awkward silences on vent as several people had noticed that I had refrained from bidding. As the countdown for the auction began to close I showed my hand. '7,000g' I typed into the raid screen.

A new wave of bidding erupted and more cheers went up on vent. Vent began to heat up as the price quickly soared upward past 10,000g and those with not enough gold to bid started dropping out. The number rose to 15,000g and at this point only two bidders were left, myself and a DK from a top guild sporting Bryntoll and Whispering Fang Skull. Mono et mono, the game was on.

The number kept rising and soon we smashed through the previous record set for an item on Dreadmaul, 19,000g for the Reign of the Unliving and a new record was set at 20,000g. Not seeing any signs of weakness in his bidding I tried to go for knockout blows raising the bids each time by 2k to which the DK would quickly respond to with a counter-offer. The raid leader started commentating on the auction like it was a boxing match; 'who out of these two players will take home the prize!' he announced. I then saw raid chat come up with the words 'what are the odds on two gold capped players bidding on the same item?'. My heart sank, this was getting expensive.

'30,000g' I found myself typing. This was my psychological limit and in my mind was as much as I expected to pay, but even that amount was not enough. The adrenaline was pumping through my veins and I'm not sure whether I really wanted the item at this point or whether I just wanted to crush this guy with my wallet. The DK responded and the auction rose to giddying heights with the DK putting in a bid of 40,000g. I tried one final bid of 42,000g, 12,000g more than my limit. Alas the DK responded with 42,500g. It was over.

In the space of 3 minutes the DK had lost 42,500g and each member of the raid had pocketed an extra 1,700g from a single item. I received a couple of consoling whispers and thanks for the extra gold, but I was too broken to respond. I was in shock, and even now, I still can't believe that I lost with a bid of 42,000g, especially when previous gdkp auctions of DV went for amounts of 13,000g and 5,000g.