Following on from my post yesterday, I was thinking about how I used to manage my mana pool back in 2.4.3 and earlier. I know Wotlk is almost here and we’ll get access to the new spanking ability Divine Plea at 71! But will that be enough I wonder? Hmmm….
So what are our other options to regenerate mana? Well first lets look at those buffs and consumables you can control (not including shadow priests, other retadins, survival hunters and shaman totems). Note that as these buffs will be outdated, I'll have to look for the Wotlk equivalents in a future post.
Blessing of wisdom: I prioritise might over wisdom, but if there are several pallies in the raid, I'm sure you'll get it.
Mana potion: This is the easiest solution for instant mana, however in the world of 3.0.3, you can only drink one potion per boss fight and I want to save that cooldown for a haste potion+avenging wrath combo.
Mp5 gems: No, simply no. Paladins gem for strength, gemming for Mp5 gimps your dps.
Mp5 food: To be honest, I haven’t explored the benefits of eating Mp5 food, usually eating Roasted Clethoof for the extra strength. Going forward, maybe I'll switch to a hit rating food since we don't have the Precision talent anymore.
Elixir of Major Mageblood: I love this elixir as it gives us 16 Mp5. Since it’s a guardian elixir it nicely complements battle elixirs such as the Fel Strength elixir. Pity I can’t drink it if I already have Flask of Relentless Assault.
Superior Mana Oil: Hmm 14 Mp5. This is an interesting one to consider with the new mechanics to Windfury, as Windfury is no longer a weapon buff. I'll probably experiment with this while levelling with this on my weapon to see if it helps.
These are all pretty straightforward to help your mana issues, however there are more creative ways to try and increase your mana regen, and all these strategies rely on the paladin’s spiritual attunement ‘emo’ class ability.
Seal of Blood: The bread and butter dps seal for paladins, the fact that you hurt yourself every time you deal damage means you receive a steady stream of damage.
Glyph of Spiritual Attunement: This glyph seems pretty interesting and is something I'm considering for my third glyph slot. An extra 2% of mana received through spiritual attunement doesn’t sound like much, but its something that will always be there and doesn’t need a gimmick or a proc to work.
Dark runes: These babies are especially tasty for retadins even though they’re a low level Azeroth drop and you can farm these from the Satyr demons in Felwood. Not only do they give you a decent amount of mana, they also do damage to you. Woohoo!
Hand of Sacrifice: Ah this ability was used by Alliance paladins in lieu of Seal of Blood. When you put this on your Main Tank, you should take some nice damage for using this.
Taking damage: Ok quite obvious and not for the faint of heart. Deliberately taking damage (say through AoE damage) means you can hurt yourself enough to get a nice amount of mana from a healer.
So there you go, some ideas to deal with mana issues. Just one final thought though, I rarely use the Art of War proc on myself unless I'm desperate since you would a) use mana for the heal and b) not get any mana back because spiritual attunement doesn’t work for self heals!
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