Monday, 19 January 2009

Rex's Goldmaking Guide: Part 4 - Enchanting

On enchanting...

My apologies up front as I'm a bit of a novice at the enchanting game. I only recently took up enchanting in Wrath as I wanted to know more about the profession. It seemed like everyone I came across said that enchanting was a massive gold sink, and it would be a waste to level the profession just for the ring enchants. I pressed on, reasoning that at least this way, any raids or heroics I run, I can just shard the blues or epics.

My thoughts turned to making money from the profession when I met a certain Boomkin enchanter, one of the richest players on Dreadmaul, and he told me that it was easy to make money as an enchanter, you just need to work the AH.

This could mean many things, firstly what it told me was that everything I needed to make money as an enchanter was already there I just had to figure out how to make the most of it. Secondly, the gold from enchanting was not in trying to selling enchants for tips, but for the disenchanted materials. I'll say this again, do not work for tips!

Naturally, I tried to find some guides for tips from making money by disenchanting. Most of it is crap however! The guides recommended that I scan the auction house for greens, however most of these were overpriced and there was no way this method could provide a large enough income to 'get rich quick'. The next step was to research what goods I can craft cheaply specifically for disenchanting (see Part 3 for blacksmithing greens that can be crafted and DE for a profit). This is the key, and I have done very well since then. With patch 3.0.8 looming on the horzion however, the profession will be undergoing a major change.

BC Enchants still of value?

There are a couple of enchants from BC that I see people spamming trade for, many of them wanting either the Mongoose weapon enchant or the Major Defence (+12 def) to bracers. I farmed Netherstorm for the bracer enchant for three hours but it was worth it in the end.

I've started to use the Vellums to enchant these onto so I can sell the scrolls through my level 12 bank alt at high prices without copping abuse on my main. Players might scoff at the price you ask but with the enchants having such a high barrier to entry (i.e hard to get), people have little choice to pay more for it. I've sold the bracer enchants for 80g each, but I might jack it up for more.

I've even received whispers asking me to log onto my main to do the enchant, but I just pass them off and tell them someone else enchanted the scroll. This in a way forces them to buy the enchant without them getting p*ssed at you if they really want it. ;)

Enchanting in 3.0.8

The boffins at Blizzard are shaking up enchanting in the next patch, which to be honest had to happen. Current Wrath enchants are asking for huge amounts of infinite dusts and greater cosmic essences, and few recipes need dream shards. This has led to high prices for greater cosmic essences (35g) however on the reverse side, dream shards are almost worthless (6-8g). To put it into perspective, several guildies prefer to just vendor blues from boss drops for more gold instead of getting a dream shard.

MMO Champion has a neat list of the changes which includes the introduction of two new recipes. So where to from here? Well with the recipes in 3.0.8 requiring far less greater cosmics and dusts and being replaced by dream shards, this should reverse the trend. I'm thinking that the price of greater cosmics will collapse simply because of the huge number of supply that will accumulate on the AH. To offset this, dream shards will now be in high demand especially since the new Titanguard Guard weapon enchant will require 12 dream shards! I'm thinking that dream shards will spike quite high initially while tanks buy up dream shards to enchant their new weapons (since there really is a lack of a decent weapon enchant on offer at the moment). After that, shards might settle in at about 30g.

Coming up, my personal favourite... jewelcrafting!

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