Thursday, 7 May 2009

Ulduar nerfs and XT

So Ulduar got nerfed, and to be honest I'm happy it did.

In 25 man Ulduar, my guild (now called Vanderlay Industries) was coming up against a brick wall in terms of dps. We were hitting enrage timers on both Razorscale and XT Deconstructor and simply weren't progressing past Laviathan. XT in particular was the problem, if you couldn't down him (or is it a her with that voice?), you couldn't progress. I was stumped, I couldn't figure out how on one hand, Vanderlay could easily smash the Patchwerk 3 min achievement week in week out, and yet not have enough dps and hit enrage timers on XT! Don't get me wrong, I love a good challenge and facerolling Naxx hardly provides that. The step from Naxx to Ulduar was simply too far!

Post nerfs, I like how those bosses play out now. In Naxx gear, its doable but with flasks. That's how raiding should be, and will help separate serious and casual guilds.

We're up to 7/14 in Ulduar, clearing Leviathan, Ignis, Razorscale, XT, Kologarn, Assembly of Iron (I really should just cave in and call them Iron Council) and Hodir. We're working on Auriaya and once I figure out a clean kite path and pull, I'll write it up. Anyway...

XT Deconstructor Strat
Our strat for XT is different to other guilds. Strats I've read say for raiders to spread out so that the bomb doesn't get in anyone's way. What we found that if melee gets the bomb they have to run through a spread out raid, doing damage along the way.

Instead we've gone for the stacked raid approach, where the raid stacks up and if you get the bomb you just move away from the group. Much easier for the melee to find an open space if they get the bomb (yay melee!).

From there on its just a dps race, focusing on going all out when the heart pops out.



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